Arts & Culture Program

Information & Communications Technology Program

Profile:

Arts and Culture enables students to build a foundation of sector-focused knowledge and skills before graduating and entering apprenticeship training, college, university, or an entry-level position in the workplace.  

Profile:

Information and Communications Technology enables students to build
a foundation of sector-focused knowledge and skills before graduating and entering apprenticeship training, college, university, or an entry-level position in the workplace.

Job Sector Career Opportunities:

University:

  • Author or Writer ♦ Conductor, Composer, or Arranger ♦ Conservator or Curator ♦ Dancer, Painters, Sculptors, and Other Visual Artists ♦ Producer, Director, Choreographer, and Related Occupations ♦ Professional Occupations in Public Relations and Communications

Apprenticeship Training:

  • Entertainment Industry Power Technician ♦ Gem Setter/Goldsmith ♦ Native Clothing and Crafts Artisan ♦ Painter and Decorator

College:

  • Actor or Comedian ♦ Animator – Graphic Design and Illustration ♦ Announcer and Other Broadcasters ♦ Apparel Production Supervisor ♦ Artisan or Craftsperson ♦ Broadcast Technician ♦ Film or Video Camera Operator ♦ Graphic Arts Technician ♦ Graphic Designer or Illustrator ♦ Interior Designer ♦ Other Performers ♦ Other Technical and Coordinating Occupations in Motion Pictures, Broadcasting, and the Performing Arts ♦ Photographer ♦ Technical Occupations Related to Museums and Art Galleries ♦ Theatre, Fashion, Exhibit, and Other Creative Designers ♦ Video Recording Technician

Workplace:

  • Camera, Platemaking, or Other Pre-Press Operations ♦ Desktop Publishing Operator and Related Occupations ♦ Entertainer ♦ Graphic Artist or Illustrator ♦ Musician or Singer ♦ Photographic and Film Processor ♦ Sign Maker ♦ Textile Colourist ♦ Weaver, Knitter, and Other Fabric-Making Occupations

Job Sector Career Opportunities:

University:

  • Computer Engineer ♦ Computer Programmer and Interactive Media Developer ♦ Information Systems Analyst ♦ Software Engineer and Designer ♦ Technical Sales Specialists

Apprenticeship Training:

  • Computer Network Technician ♦ Help Desk Technology Support Analyst ♦ Telecommunications Installation and Repair/Network Cabling Specialist ♦ Telecommunications Line and Cable Worker

College:

  • Audio and Video Recording Technician ♦ Broadcast Technician ♦ Electrical and Electronics Engineering Technologist and Technician ♦ Electronic Service Technician ♦ Film and Video Camera Operator ♦ Graphic Designer, Illustrator, Animator ♦ Systems Testing Technician ♦ User Support Technician ♦ Web Designer and Developer

Workplace:

  • Desktop Publishing Operator ♦ Residential and Commercial Installer and Servicer – Satellite Dish Installer ♦ Retail Salesperson and Sales Clerk ♦ Telecommunications Cable Installer Helper and Splicer Helper

Required Components:
  1. Bundle of Eight Grade 11 & Grade 12 Courses

    • Four Arts & Culture Major Credits
      • List GHCI Courses Here
    • Two Other Required Credits
      • List GHCI Courses Here
    • Two to Four Cooperative Education Credits
       
  2. Sector Recognized Certifications and / or training courses/programs
    • Cardiopulmonary Resuscitation (CPR) Level C – includes automated external de brillation (AED)

    • Standard First Aid

    • Workplace Hazardous Materials Information System (WHMIS) – generic (i.e., not site-specfic) instruction

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  3. Experiential learning and career exploration activities:

    Experiential learning and career exploration opportunities relevant to the sector might include the following:

    • one-on-one observation of a cooperative education student at a placement in the arts and culture sector (an example of job twinning)

    • a day-long observation of an artist (an example of job shadowing)

    • a one- or two-week work experience with a member of an industry association or a professional in the sector (an example of work experience)

    • participation in a local, provincial, or national competition focused on one of the arts

    • attendance at a sector trade show, conference, symposium, or job fair

    • a tour of a local theatre, museum, studio, or art gallery
       

  4. Reach ahead experiences

    Students are provided one or more reach ahead experiences – opportunities to take the next steps along their chosen pathway – as shown in the following examples:

    • Apprenticeship: visiting an approved apprenticeship delivery agent in the sector

    • College: interviewing a college student enrolled in a sector-speci c program

    • University: observing a university class in a sector-related program

    • Workplace: interviewing an employee in the sector

  5. Essential Skills and work habits and the Ontario Skills Passport (OSP)

    Students will develop Essential Skills and work habits required in the sector and document them using the OSP, a component of the SHSM.

Required Components:
  1. Bundle of Eight Grade 11 & Grade 12 Courses
    • Four ICT Major Credits
      • List GHCI Courses Here
    • Two Other Required Credits
      • List GHCI Courses Here
    • Two to Four Cooperative Education Credits
       
  2. Six Sector Recognized Certifications and / or training courses/programs
    • Cardiopulmonary Resuscitation (CPR) Level C – includes automated external de brillation (AED)

    • Standard First Aid

    • Workplace Hazardous Materials Information System (WHMIS) – generic (i.e., not site-specfic) instruction

    •  

    •  


    •  

  3. Experiential learning and career exploration activities:

    Experiential learning and career exploration opportunities relevant to the sector might include the following:

    • one-on-one observation of a cooperative education student at a placement in the ICT sector (an example of job twinning)

    • a day-long observation of an ICT sector worker (e.g., telecommunications technician) (an example of job shadowing)

    • a one- or two-week work experience with a member of an industry association or a professional in the ICT sector (e.g.,a computer game developer) (an example of work experience)

    • attendance at a sector or trade show, a conference, a symposium, or a job fair

    • participation in a local, provincial, or national contest or competition with a focus on ICT

    • a tour of a local television/ film studio or network monitoring centre

  4. Reach ahead experiences

    Students are provided one or more reach ahead experiences – opportunities to take the next steps along their chosen pathway – as shown in the following examples:

    • Apprenticeship: visiting an approved apprenticeship delivery agent in the sector

    • College: interviewing a college student enrolled in a sector-speci c program

    • University: observing a university class in a sector-related program

    • Workplace: interviewing an employee in the sector

  5. Essential Skills and work habits and the Ontario Skills Passport (OSP)

    Students will develop Essential Skills and work habits required in the sector and document them using the OSP, a component of the SHSM.

 

 

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